Thu, 23 Feb 2006

Rapid Prototyping Sound With Pure Data

I'm doing another project with a multimedia artist. He asked me to do something simple but repetitive for a recording of sound. I realized that using Audacity would take an exceptionally large amount of time and gave a shot at making a realtime version in PD. It went well. I've been using PD more and more for rapid prototyping of sound ideas. I find the flow of something in realtime much better than the abrupt stop and start of a non-linear editor like Audacity.

posted at: 00:35 | path: /art | permanent link to this entry

About

I work with communications, open source software, sound and video. I'm the most happy when I work on all of these things at once. Sounds, Systems, Robots, Rocking Tigers.

CV?
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